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Rhino 6 logo upgrade#
If you upgrade your GH definition from an older version, please replace all PedSim components. If you upgrade your GH definition from V0.10, please replace the following components: DeconstructPerson output parameters changed.It accepts either FanVision or PanoVision. PersonTemplate no longer have default vision. Target and Gate now have access radius parameter.Target now has an optional visiting time parameter.Interests and Need values can be displayed using DeconstructPerson component. This means that a map can have many shops of the same kind, and a person does not need to visit every one that it sees. If an interest is satisfied, the interest no longer has effect on the person’s behavior. PersonTemplate and Person now have a Need Value for each interest.Person now selects a target of interest with the shortest queue in sight to visit (used to select the closest target in sight).When a person sees the tag of a target, the person will choose an access point and go there in a straight line. The access points of a target should be close together. Person will choose an access point with the shortest queue to visit. Each access point allows one Person to access at any time.
![rhino 6 logo rhino 6 logo](https://www.rhinocentre.com/wp-content/uploads//2020/11/RH-7-com-winmac-up.jpg)
Target can have multiple access points (Same functionality existed but the implementation had some flaws.).GridPersonCounter now generates its own grid instead of using Grasshopper grid, and it runs faster.Now the rate of generation becomes a parameter of the engine and the Probability in PersonTemplate works effectively. The rate of generation used to be determined by Generation Time in Gate and Probability in PersonTemplate. This allows user to create people with different speed, size, etc. Person-related settings are moved to PersonTemplate. In addition to the particle dynamics collision behavior, a person anticipates imminent collision with a neighbor and avoids it early. Added Anticipatory Collision Avoidance to Person’s behavior.Added DeconstructPersonRecord component that can gather statistics for each person from the Engine.Added GridSpeedCounter component that can output data for speed heat map.Fixed a bug that occasionally broke the simulation in NovemRelease.GridSpeedCounter component’s performance is improved (uses parallel computing).GridPersonCounter component’s performance is improved (uses parallel computing).
![rhino 6 logo rhino 6 logo](https://trinity3d.com/15894-home_default/rhino7.jpg)
![rhino 6 logo rhino 6 logo](https://www.codester.com/static/uploads/items/000/012/12577/preview-xl.jpg)
Added OrientParallel component for (faster) visualizing people with 3d mannequins.V0.10 is targeted to Rhino 5 but also compatible with Rhino 6. Rhino 6 version maintenance stopped since V0.10.Bug fixe: Offsetting obstacle curves have reliable result (visible from PedSimSystemComponent’s preview).(Internal) engine updates people in parallel (like V0.09 for Rhino 6).(Internal) each person only keeps track of obstacles nearby (like V0.09 for Rhino 6).GridPersonCounter: algorithm improvement.PedSimSystemComponent: Graph edges and vertices outputs are optional.DeconstructPersonComponent: Added Person’s ID output (useful if you want to visualize each person individually in Grasshopper).Initial routes are only calculated once and reused for better performance (considerably faster for simulation with lots of people).More obstacle parameters are available in SystemSettingsComponent.SystemSettingsComponent: added a boolean input EnableTrace.PersonTrace is available in DeconstructPersonComponent (You can draw trace in real time!).PersonTemplate info is available in DeconstructPersonComponent.Fixed an error in integration that may cause inaccuracy.
Rhino 6 logo update#
Download 6 Examples for $5 UPDATE LOG V0.13